This is the fourth episode of the Rust Compile Time series. It discusses some factors that cause Rust to build slow, including LLVM, compiler architecture, and linking.
The third episode of the Rust Compile Time series discusses why Rust's compilation units are so big and how that affects compile times.
This is the second episode of the Rust Compile Time series. Brian Anderson, one of Rust's original authors, talks about monomorphization, using the TiKV project as a case study.
It can be hard to find Rust programs' performance bottlenecks online. By integrating pprof-rs in TiKV, we can use the Go tool pprof to visualize TiKV's profiling data. This helps analyze the program's performance online.
Nick Cameron is a long-time Rust programmer who has recently started using Go. In this post, he talks about his early impressions of Go. Read this post to learn more.
In this first episode of the Rust Compile time series, Brian Anderson, one of Rust's original authors, shares with you his researches and experiences with Rust compile times, using the TiKV project as a case study.