2020-06-29Brian AndersonEngineering
This is the fourth episode of the Rust Compile Time series. It discusses some factors that cause Rust to build slow, including LLVM, compiler architecture, and linking.
EngineeringTiKVRust
2020-06-22Brian AndersonEngineering
The third episode of the Rust Compile Time series discusses why Rust's compilation units are so big and how that affects compile times.
EngineeringTiKVRust
2020-06-15Brian AndersonEngineering
This is the second episode of the Rust Compile Time series. Brian Anderson, one of Rust's original authors, talks about monomorphization, using the TiKV project as a case study.
EngineeringTiKVRust
2020-02-19Tianyi Zhuang, Hetian Zhu, Peng Qu, Haoxiang LinEngineering
High read latency and network traffic are common issues for a multi-region architecture. At TiDB Hackathon 2019, a team won 2nd place by reducing multi-region read latency and network traffic by 50%. Read this post to learn how they did it.
Engineering
2020-02-05Edward HuangEngineering
The Follower Read feature lets any follower replica in a Region serve a read request under the premise of strongly consistent reads. It reduces the load on the Raft leader and improves the read throughput of the TiDB cluster. Read this post to learn more.
Engineering
2020-01-30Brian AndersonEngineering
In this first episode of the Rust Compile time series, Brian Anderson, one of Rust's original authors, shares with you his researches and experiences with Rust compile times, using the TiKV project as a case study.
EngineeringTiKVRust
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